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uVme - The Business ModelDate Added: August 12, 2011 03:01:24 AM |
The uVme online skill games platform presents a very innovative business model which encapsulates many factors including the psychology of gaming ,social networking groups and the exponential gowth potential of a sector on the internet namely casual gaming ,online games and skill games.The concept of a business model isn't a new one and has been a term used as far back as the 1950s.In the 1990s it became more commonly utilised and these days the definitions of business models tend to founded upon economic and organisational theories. Any business whether the work from home kind or the larger corporate bodies will tend to follow similar
intrinsic strategies although often each respective party doesnot actually realise it.Skill gaming as a business model is probably one of the more entertaining and interesting ones to follow given its meteoric rise and continuing growth are very topical.Normally, business models are used by companies to demonstrate how it operates as an entity across different parts of its structure.The component parts of business integration are as follows: Effectively , a well defined business model will describe the fabric of a business.From the model it will be demonstrated how the whole picture puzzle or should I say gaming puzzle is constructed.Moreover , the entire feel and ethos of a corporate or business should be conveyed so that any mission statement actually mirrors what it says on the tin , in other words it says what it does. If we look at the uVme proposition and breakdown the component parts you will be able to see that the gaming network is fundamentally strong , progressive and above all financially attractive - just so happens it is a lot of fun as well. At this point it may may serve well to go back in time and look at the evoluntionary stages of the business model and see how modern day has changed the concept if at all.The shop retail outlet is probably the oldest form of a simplistic business model.Shop front , products , services etc.This model then moved on to the further attraction of customers by way of offering discounts or even " bait and hook " scenarios such as Razor and Blades.These methods in turn increasing the likelihood of people returning.How often have we seen items being given away for free but then the hardware to use the free product needing to be purchased....very commercial. Since the 1950s we have seen very many styles of business modelling. Household names such as McDonald's , Dell computers , Nissan , Toysrus , Tesco's , British Airways have advertised their wares in different ways and guises.However , one defining factor that today is so apparent is the use of technology and again even in recent years computers have had a massive input and involvment as to how products and services are sold. The business model has moved on with technology with new theories cutting their teeth in empirical analysis.Looking at the uVme model it is refreshing to see that it bridges both schools of thought , the old and the new.Its core capabilities are outstanding and can be demonstrated through the three main channels |